Type Project
Tuvi
Client
Tuvi
Min read
Tuvi
Tuvi
Context
This project was conceived and designed within CO-UX.
CO-UX is a collaborative organisation that brings together several teams of UX designers to participate in different phases of creating digital solutions to social problems.
What is aphasia?
It’s a speech impairment caused by a failure of the nervous system. It’s a communication problem which implies a social problem.
This total or partial disability implies difficulties in relationships in the lives of the people who suffer from it.
Main objetive
The final idea focuses on creating an app-game that aims to help and teach people with aphasia to speak again, using a methodology based on repetition and constant practice, through:
Reading exercises of short texts with a speech recognition system to capture and correct the words recorded by the user, providing immediate and accurate feedback.
It incorporates matching and association exercises, providing users with a visual way of associating words and concepts.
Design decisions
Inspiration-Benchmarking
We analysed products (digital and physical) focused on users with aphasia, with the aim of defining the necessary exercises for learning, following the established patterns of the market and professionals.
Language Therapy, a speech therapy tool.
Decedario, a board game for language stimulation.
In addition, we combined the exercises focused on aphasia with the existing language learning applications on the market to design the app, taking into account the target audience and mental models.
Duolingo focuses on language practice, through short and fun lessons.
Elsa helps users improve their English pronunciation. Using speech recognition, it analysed the recorded response and provides instant feedback.
Drops is an application for language learning through interactive exercises.
Interactions
The dynamic interactions will allow the user to receive constant feedback from the system to help them improve their language and comprehension skills. Their inclusion in the prototype will allow the user to track their progress and learning.
UI Kit
The main colours chosen are shades of blue, as this colour is associated with many positive qualities such as calm, confidence, stability and serenity.
Learnings and next steps
Being part of this project has given me a deeper knowledge and understanding of aphasia. Our challenge of designing the visual part of an app-game that allows users to learn to speak again has shown us that it is not always about designing the visual part, the screens. It goes beyond that, from thinking about how the functionalities would be possible, aligning the needs, taking into account the design patterns and mental models that already exist today. We did everything we could to get this project off the ground.
This project has the potential to be developed to the point where it can be tested by future potential users. And if it were possible, would this project be able to help people with aphasia? It could also help to raise the visibility of the disability by creating more public awareness.



